Hungry For Your Hunger Release Notes (July 26th, 2013)
Note: The Steam version of this release is live now, other versions will go live throughout the day.
New Creatures:
- The adorable Slurper is a glowing cave-dweller who is hungry for your hunger.
- A new mechanical minion, the Clockwork Castle, has been seen stomping around Maxwell’s parts of the world.
More Gemology:
- Yellow and Orange gems can now be found while spelunking underground.
- Star Caller’s staff (yellow gem) - Summon your very own tiny star for light and warmth!
- The Lazy Forager’s amulet (orange gem) - Because bending over to pick things up is so beneath you!
- Telelocator Focus - Use this construction to control the wild energies of your Telelocator Staff.
Other improvements:
- Control customization! Change your control settings from the main menu.
- The research system has been shuffled around to separate Magic and Science; build the new Prestihatitator to access the Magic side of research.
- Splumonkeys will now pick up (and wear!) hats. Who doesn't love a monkey in a hat?
Modding changes:
- The new Modding API is beginning to take shape; functions have been added for hooking into Actions, States, and Worldgen (Levels, Tasks, and Rooms). An API example project is available here.
- Example projects removed from distribution as they were not really meant for general use. These have been uploaded to the forums and maintained there.
- The way tech levels in Recipes is specified has changed to reflect the new tech trees; see recipes.lua for examples of how this looks now.
- In order to ensure loading consistency, “data/” has been removed from all asset paths. Assets with this in the path name will no longer load.
- Thanks for your patience as things change. What these changes mean for you as a modder is explained here.
Download: FSHARE - 4SHARE - KiCKASSTORRENT - HDVNBits
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