Changelog for Update #5 - 20130822
Gameplay
-We got word from Bain that the Washington PD is really stepping up their car chase unit - keep
an extra eye out in the back mirror heading out of your heists
-Bags - you no longer can grab them through walls, fences and such - the easy days are gone!
-Revives - gone are the days of reviving your team mate through walls - man up!
-Your loot bags now show up in a growing pile in your escape car or chopper
Skills
-Updated several skill descriptions
-ECM jammers can now be used to open ATM machines
-Tweaked ECM feedback potency
-Hitman buffed
-Silent Drilling - Lower the drill sound effect volume when skill is activated
-Chameleon skill description text is now updated and more descriptive
-Drill Sergeant BASIC and ACE bonuses increased
-Buffed Cable Guy ACE
-Buffed converted cops damage
-Buffed Underdog BASIC
-Stockholm Syndrome - Civilians revive the player faster now
Saves
-Fixed that the progress backup save language wasn't clear enough
HUD
-HUD viewpoints no longer clips at the edges
Sound
-Added beeping call sound for the pager call
-Cranked up the volume on the ECM jammer
-New Bain-lines added
-Added new footsteps
-We now stop weapon animations at mission end to prevent them from triggering sounds - for
example, no more reload sound from shotgun in mission end screen
Weapons
-Fixed pistols (some of them) not using "aiming sensitivity"
-Crime.net & Menu
-Crime.net filters! Finally! More filter options in crimenet. Pick difficulty, server numbers,
new (1 player in) and old (2-3 players in) servers
-XP tweaks to 1 day jobs vs 3 day jobs, it is now much more worth doing 2-3 day jobs
-Prevent terminate contract option if signed out (server in failed/disconnected state)
-Fixed a crash when host sign-out and sign-in during loading
-Fixed support for ultra widescreen / eyefinity
-Magically fixed controller for Ingame manual
Enemies
-Enemies will now be highlighted when they are behind glass, while player is looking through
cameras, and the "box" marking heads of enemies will work through glass
-Gangsters can be highlighted during sneak phase
-Tweaked enemy surrender chances
-Sniper shoots less often but packs more punch
-Taser has more health and is a bit more sadistic
-Bulldozer has now a higher damage tolerance, and is more evil
-Taser volume cranked up
-Converted enemies will no longer have a pager when they die
-Converted guards on players side don't try to sneak off a call for backup
Animations
-Fix on saw melee
Network
-Fixed a Steam disconnect issue caused by slow harddrives stalling the network thread
-Optimize the network code for less waiting
Mallcrashers Job
-Lots of new art for the mall such as lamps, barrista furniture and more
-New asset icons for mallcrasher gas cans are in.
-Blocked off a place where the player could get stuck if he really wanted to inspect certain gym
equipment from... interesting angles
-Fixed a wonky door on Mallcrasher
-Made the AI move around better on the map
-Removed the small rooms with the gas cans - reviewers really wanted this
Framing Frame Job - Train Trade
-Fixed issues where bags wouldn't count when traded in the Train Trade
-Bag collision on roof of train fixed
-Fixed collision in the secret tunnels
-Removed a floating stone!
Ukranian Job
-Safes that would spawn inside of walls have been removed
Bank Jobs
-Moved the ATM machines in the lobby a bit so they don't intersect
-Thermal drill now gets Technician bonuses for speed, alert radius and fixing itself
Framing Frame Job
-Fixed disappearing environment on the roof on the penthouse
-Fixed a light bug
-Fixed some rare objectives bug
Four Stores Job
-ATM machines now have a random chance on appearing
-Changed civilian animations so that there no longer are stonecold civilians during assaults
Rats Job - Trade
-Fixed a crash related to the client drop-in joining and crashing after a couple of seconds
Art - Miscellaneous
-Made glass double sided on player van
-Added window damage on on office dividers with glass in them
Escapes
-Added Park Escape in daytime and Cafe Escape in daytime for better variety
-Removed some flying bushes on the Park Escape
Watchdogs Job - Truck load
-Fixed a gate that reacted in a strange way when C4 was used
-Fixed an issue where bags could be thrown in unreachable places
Firestarter Job - Day 1
-Fixed so cameras stop beeping after the alarm goes off
Firestarter Job - Day 2
-Fix for cuffed guard that is not detected as suspicious activity
-Fixed breakable glass in the server room
Safe house
-Fix for one secondary slot missing in weapons rack
- Release Name: PAYDAY.2.Update.5-FTS
- Size: 460 MB
- Links: NFO
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