Chủ Nhật, 23 tháng 6, 2013

GRID 2 Update v1.0.82.8704-RELOADED



Patch Notes

June 21st - PC

  • Fixed an issue with Hong Kong that was causing issues with frame rate.
  • Pausing the game for an extended period causes proximity arrows to remain on screen after unpausing., this has now been fixed.
  • Fixed an issue with the PC Benchmarking tool where control of the car was given incorrectly.
  • Fixed livery issues, all colours should now display correctly.
  • When upgrading a car online no visual cue was given, this has been corrected.
  • Fixed an issue regarding host migration.
  • Fixed an issue where transitioning straight from purchasing a livery to an online lobby causes the livery to be reset.
  • LiveRoutes now appear in playlists more often.
  • Fixed an issue where upon completing a vehicle challenge the vehicle appears in the garage but is not in the custom livery the player has created.
  • Fixed camera issue within garage 1.
  • Fixed an audio issue on the results screen.
  • Fixed an issue with NVIDIA Surround that caused cars to become cut off in split screen and custom events.
  • Fixed an issue with music cutting out early.
  • Fixed audio issue with Engineer incorrectly saying that you’ve come first after winning round 1 or 2 in a faceoff event.
  • Cars acquired from successfully completed Vehicle Challenges are now marked as "NEW" on the Vehicle Select screen afterwards.
  • Previous Race Results Reversed order will place players in the grid based on their overall score in multi round events, not the previous race results.
  • Miscellaneous: many various tracks / car geometry, stability, string, UI and difficulty balancing fixes.

June 4th - PC

  • PC patch released to address a single priority Graphics Code issue, seen to trigger a notable number of in-race hangs across a variety of system configurations.
June 3rd - Xbox 360 and PlayStation 3

  • Fixed an Issue in Season 1 where viewing sponsorship objectives cause the game to hang.
  • During season 3 in the Haruna Kyojin drift event at Okutama the AI would become overly aggressive and ram into the back of a player.
  • Fixed a graphics issue where the logo of lightweight cars does not appear with the other Tier 3 car classes.
  • If the player selects the Technology sponsor objective - "Lead all laps of a race event" they will find then when they lead all laps of any race event that the sponsor objective does not complete, this has now been fixed.
  • Fixed an issue where upon completing the game and selecting New Driver from the options menu, the game went to a dead state on a loading screen upon completing season 1 (after playing a video at the wrong place).
  • Fixed a splitscreen issue which was caused when the player uses an instant flashback then pauses the game and restarts the race. They will notice that the AI will take control of their vehicle once the races starts.
  • Fixed an audio bug that would cause sound to become badly distorted during any race where music plays.
  • Fixed an issue where the background cars in the 2nd and 3rd garages would have drivers just sat in them.
  • Fixed an issue that resulted in RaceNet global challenges not updating accurately.
  • Fixed an issue that prevented players from signing up to RaceNet in game.
  • Fixed a graphical error that was present when removing upgrades and reverting to the default livery.
  • Fixed an issue where in Touge if a player drove through a ghosted player that has just flashbacked they will be unfairly disqualified.
  • Fixed an audio issue that caused short burst of engine audio to be present when quitting out at the start of the Divizero time attack race.
  • Fixed numerous corner cutting errors on Indianapolis.
  • Miscellaneous: many various tracks / car geometry, stability, string and difficulty balancing fixes.

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Password: http://kactus-games.blogspot.com

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