Thứ Hai, 30 tháng 9, 2013

Flashback-RELOADED




Description: 20 years after the original game’s launch, Conrad is enlisted back to active service for the triumphant return of one of the most acclaimed franchises in gaming history.

It’s not a reboot. It’s Flashback re-imagined. The original Core-Team revamped their own creation, leveraging the best of today’s technology while remaining true to the classic side-scroller that set the standards of the genre in the 90’s.



Features


  • One of the best adventure-action games ever created re-imagined by its creators. It’s the same team. It’s the same passion. Only this time, they have had much more firepower at their disposal to recreate the legendary classic! 
  • Gorgeous graphics, amazing animations. It’s the Flashback you’ve always dreamed of. True to the original spirit but made a million times better by using modern engines such as Unreal and Havok. The makeover is completely stunning. 
  • It’s all about Gameplay. The team modernized gameplay mechanics, making the game more reactive, offering new features, like gadgets and an experience progression system. But the developers kept the original formula in mind: a fine balance between rolling and shooting, exploring remote space stations and obliterating hostile alien planets. 
  • Bringing back new memories. The story was revamped to speak to 21st century gamers. Most of the cast of the original game is still here – Conrad, the Morphs – but you can expect new characters and a few twists you’re definitely not going to forget… this time.


  • Publisher: Ubisoft
  • Developer: Ubisoft
  • Genre: Action
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Moorhuhn Tiger and Chicken-HI2U



Description: Captured and enslaved in a mine, the young grouse lives a sadexistence. The labor camp is rough and brutal, the grouse are suppressed and forced to chickens despising work. Your task: to find a lost artifact that gives its owner the infinite power of the Dragon. A cute chicken in bondage girl is the only bright spot of our hero. The young lady is one day in a dangerous situation and while the grouse they defended it discovered its first combat skills.

In dramatic fashion, the grouse freed from captivity and escapes while he has to leave the grouse girls. In his escape he encounters Chi Master Ken, the manager of a monastery. Here the grouse learns the arts of combat, takes on the life of the monks and matures to a warrior. His background and his love has never forgotten but during all these years.

Before the grouse can free his beloved, it must still exist many adventures and to take the final exams to the Shaolin monk. Note the spirit of an ancestor nachgehend, the grouse one day finds a secret hidden in the monastery, which change the fate of the enslaved chickens and the fulfillment of a great prophecy will get the ball rolling. Can the grouse fulfill the prophecy and defeat the mysterious and evil terracotta king?



Features:
  • The legend for the first time in a big action role-playing game
  • With skill system
  • Lovable 3D graphics
  • Many different weapons
  • Parts of the soundtrack was specially recorded by an orchestra
  • Developer Deck 13, makers of Ankh and Venetica

  • Genre: Action
  • Developer: Koch Media GmbH
  • Publisher: Koch Media GmbH
  • Release Name: Moorhuhn.Tiger.and.Chicken-HI2U
  • Size: 1.27 GB
  • Links: Homepage - NFO
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Download Pirates Of Caribbean At World's End Game PC Free Full Compressed

Game Review: From Sources

Latestgames2.blogspot.com Presents A New Action Adventure Game Known As Pirates Of Caribbean At World's End Game .....

Genre: Action Adventure.

Languages: English.

File Size: 138 MB

A good Game With Excellent Graphics ....Screen Play Is Awesome..Fear Will Be Be Every Where When You Play This Game .But Any Way Thanks To The Makers Of  This Game For A Wonderful Treat...And Please Support The Game Makers...





Password: www.fullypcgames.net or www.latestgames2.blogspot.com

Minimum System Requirements: 

* Operating System: Windows XP / Windows Vista / Windows 7 / 8 

* Processor: Intel Dual Core @ 1 GHz or higher 

* Memory: 256MB of RAM (512MB for Vista & Win 7 / 8) 

* Graphics Card: 512MB (Nvidia 8800 GT) Pixel Shader 3.0 

* Hard Disk: 1.4GB free disk space 

* Sound Card DirectX® 9.0c compatible 

* DirectX® 9.0

                                                                                

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Mat Hoffman's Pro Bmx 2 Game PC Free Full Compressed + Crack | Mat Hoffman's Pro Bmx

Mat Hoffman's Pro Bmx 2 Game

Game Review: From Sources

Latestgames2.blogspot.com Presents A New Racing Game Known As Mat Hoffman's Pro Bmx 2 Game .....

Genre: Racing.

Languages: English.

File Size: 477 MB

A good Game With Excellent Graphics ....Screen Play Is Awesome..Fear Will Be Be Every Where When You Play This Game .But Any Way Thanks To The Makers Of  This Game For A Wonderful Treat...And Please Support The Game Makers...

Mat Hoffman's Pro Bmx 2 Game

Mat Hoffman's Pro Bmx 2 Game

Mat Hoffman's Pro Bmx 2 Game

Mat Hoffman's Pro Bmx 2 Game

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Mat Hoffman's Pro Bmx 2 Game

Minimum System Requirements: 

* Operating System: Windows XP / Windows Vista / Windows 7 / 8 

* Processor: Intel Dual Core @ 1 GHz or higher 

* Memory: 256MB of RAM (512MB for Vista & Win 7 / 8) 

* Graphics Card: 512MB (Nvidia 8800 GT) Pixel Shader 3.0 

* Hard Disk: 550 MB free disk space 

* Sound Card DirectX® 9.0c compatible 

* DirectX® 9.0

                                                                         Mat Hoffman's Pro Bmx 2 Game

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Iesabel v3.0 MULTi7-FASiSO




Description: In the far lands of the South, in the sacred city of Yeroh, corruption spawned. The King was bewitched by a foreign princess so fair and beautiful, that he lost all reason and made her his wife. Since then Iesabel, who's heart is cold as ice and dark as the eternal night, reigns. And she brought forth the cult of her evil master, the insane god Baal. Darkness spilled forth into the world, bringing with it a tide of destruction and pain. It's waves reached even the far North, where in a one peaceful village of Slava your long and hard journey begins. So... 

Save your prayers. No one's listening anymore. 
Save your tears. Water is hard to come by. 
Save your breath. It may be your last.


Features:
  • Multitude of unique locations set in different surroundings. You'll visit shrines, dungeons, deserts, swamps, cementeries, villages and many, many more! 
  • An easy to understand yet expanded tree of skills. You have three types of skills: Class, Ethnic, Alchemy. Each character class obviously specialises in a different set of skills and you can not just pump your points into the latest one, often it's more benefitial to invest in lower tier abilities. 
  • A fully random system of items drop. Except for quest rewards you're very unlikely to see two identical items during your game. Each has different abilities and modificators, so there is always a reason to search for better ones. There also are very rare and very powerful drops that will give you a significant edge in your fights. 
  • A complex item crafting system. You can make some extremely powerfull items if you're lucky 
  • Over a hundred different types of enemies to slaugher. From wildlife, through undead armies, to giant golems that are short to invincible, you will encounter challenges throughout your whole journey. 
  • Multiplayer mode is not about giving any promises that we cannot uphold. We don't claim that it is phenomenal, revolutionary, that it takes you to nirvana and cures cancer. It's exactly what you want. A great way to spend time with your friends slashing some bad guys. But wait! Your bro is an avid iPad user? Your aunt has a PC and you'd rather play on your new 5inch Full HD smartphone? No problemo, you can all join your forces and dismember some monsters, each using their prefered device.

  • Genre: Action, RPG
  • Developer: Madman Theory Games
  • Publisher: Forever Entertainment S.A.
  • Release Name: Iesabel_v3.0_MULTi7-FASiSO
  • Size: 882 MB
  • Links: Steam - Homepage - NFO
Download: FSHARE - 4SHARE - TENLUA - KiCKASSTORRENT - HDVNBits 
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Chủ Nhật, 29 tháng 9, 2013

Borderlands 2 Update v1.6.0 Incl DLC-RELOADED


September 25, 2013 Hot Fixes

  • Krieg's Blood Blister class mod now correctly increases the Blood Bath skill.
  • Adjusted the Community Day 2013 character customizations to address an issue where players were sometimes unable to pick them up – these items are extremely rare, so if you see one be sure to use it as quickly as possible! 


September 12, 2013 Hot Fix

  • Community Day 2013 character customizations added as extremely rare drops from common enemies – if you see one, be sure to use it as quickly as possible! 


1.6.0 Patch Notes

General

    *    Added new items to the Black Market
        -    One additional ammo upgrade for each ammo type, at 100 Eridium each.
        -    Two more backpack storage space upgrades, at 150 and 200 Eridium respectively.
        -    Two more bank storage space upgrades, at 150 and 200 Eridium respectively.
    *    Added zoom amount to weapon cards.
    *    Rarity of loot drop rates have been increased for enemies level 61 and above. 
    *    Enemy health regen in Ultimate Vault Hunter Mode increased for enemies level 61 and above.
    *    Addressed an issue that could cause credits music to continue for some players when the credits were exited early.
    *    Set the "Surprise!" challenge to be visible for everyone instead of unlocking after completing another challenge.
    *    Addressed an issue that could cause loot dropped from Terramorphous to not be pick-up-able or visible to all players.
    *    Addressed an issue where the user could lose functionality of their weapon as a Psycho when activating Buzz Axe Rampage and Hellfire Halitosis simultaneously right before being killed.
    *    Addressed an issue that would sometimes grant players two sets of rewards for completing one mission.
    *    Addressed an exploit that allowed players to "win" a duel by killing themselves with environmental damage.
    *    Addressed an issue that could prevent the “Thresher Thrashed” achievement/trophy from being unlocked in a split-screen game.
    *    Addressed an issue that could cause players to be unable to complete the "Can You Hear Me Now" and "Big Guns" challenges.
    *    Addressed an issue causing the Death Mark symbol on the Sheriff of Lynchwood to appear in the wrong location.
    *    Addressed an exploit that could allow players to increase their skill points beyond intended amounts.
    *    Addressed an issue sometimes causing Flynt not drop any unique loot in True Vault Hunter Mode and Ultimate Vault Hunter Mode.
    *    Added safeguards to better protect players against hacked items and weapons -- invalid items will now be automatically removed from a player's inventory. 
    *    Addressed an issue that stopped players from loading inside the Natural Selection Annex if they saved and quit there without completing a specific objective of the Wildlife Preservation mission.
    *    Disabled the daily lockout for raid bosses
    *    Shoved The Warrior off into the abyss after he dies so that players can always grab loot that he might otherwise have been sitting on.
    *    Addressed an issue that could cause players to lose control of their characters when using certain telescopes simultaneously in a multiplayer game.
    *    Addressed a few issues that could cause BNK-3R to get stuck or otherwise not complete his death animation properly.
    *    Addressed an issue causing E-Tech weapons given as mission rewards to show up as the wrong rarity.
    *    Increased Voracidous's shield to intended levels in Ultimate Vault Hunter Mode.
    *    Increased the Eridium required to enter Terramorphous's den.
    *    Addressed an issue causing Flynt to sometimes not jump down and engage the player.
    *    Saved the player's vehicle skin choice so that it doesn't have to be re-chosen in each new play session.
    *    Addressed an issue causing the earned/total customization count in a customization station to be incorrect.
    *    Addressed an issue that could sometimes cause items acquired via SHiFT to be capped incorrectly at level 50.
    *    Addressed an issue where Seraph and Torgue vending machines were unresponsive to mouse input.
    *    Addressed an exploit where clients could dupe items in a trade duel. 
    *    Addressed a problem where the SHiFT account screen would sometimes not respond to input if players were using a gamepad but Steam was not in Big Picture mode.
    *    Addressed an issue causing the Home and End keys to not update the customization preview when using a customization station.
    *    Captain Scarlett and her Pirate’s Booty
        -    (Captain Scarlett DLC) Addressed an issue allowing the treasure room to be re-entered multiple times after defeating the Leviathan.
        -    (Captain Scarlett DLC) Addressed an issue that could cause players to be stuck under the world when traveling to a new zone while in the destroyed hovercraft in Captain Scarlett content.

    *    Sir Hammerlock’s Big Game Hunt
        -     (Sir Hammerlock DLC) Addressed an issue where players could get slowed for the duration of a game session if they left an area after being slowed by a witch doctor.

    *    Tiny Tina’s Assault on Dragon Keep
        -    (Tiny Tina DLC) Addressed an issue causing Zer0's critical hit indicator to not display on Mimics.
        -    (Tiny Tina DLC) Taught Necromancers how to cast their skeleton-summoning spell more reliably.
        -    (Tiny Tina DLC) Addressed an issue that could cause the “A Single Deadly Bite” challenge to not unlock.
        -    (Tiny Tina DLC) Addressed an issue of audio not playing from dwarves at the entry to the mines on the mission Dwarven Allies.
        -    (Tiny Tina DLC) Addressed the timing of some effects when transitioning from bright, sunny skies to dark and brooding ones and vice versa.
        -    (Tiny Tina DLC) Addressed an issue that could cause Roland to be holding a sword and a gun in the same hand.
        -    (Tiny Tina DLC) Addressed an issue that could cause the player to be unable to progress if taking an alternate route to Flamerock Refuge. 
        -    (Tiny Tina DLC) Addressed an issue causing client players in a multiplayer game to not see magical effects when activating the "My Dead Brother" mission.
        -    (Tiny Tina DLC) Addressed an issue that could cause the "Keep Rollin' Rollin' Rollin'" achievement to not unlock when the player rolls a 20.
        -    (Tiny Tina DLC) Addressed an issue causing class mods with "Good" in their name to be detrimental to reloads.
        -    (Tiny Tina DLC) Added a third vault symbol to the Dwarven Mines for players to discover.

Missions

    *    Addressed issues with the following missions that could cause players to get stuck or not be able to complete them: 
        -    My First Gun
        -    Clan War: Wakey Wakey
        -    No Vacancy
        -    Shielded Favors
        -    Breaking the Bank
        -    Toil and Trouble
        -    A Train To Catch
        -    (Tiny Tina DLC) A Role-Playing Game
        -    (Tiny Tina DLC) The Magic of Childhood
        -    (Tiny Tina DLC) Denial, Anger, Initiative
        -    (Tiny Tina DLC) Dwarven Allies
        -    (Tiny Tina DLC) Winter is a Bloody Business
    *    Addressed an issue that could cause errant mission indicators to appear above rabid skags when players had not yet accepted any Animal Rescue missions in True Vault Hunter Mode.
    *    Addressed an issue that could result in players being stuck at the beginning of the game in True Vault Hunter Mode and unable to complete any missions.
    *    Addressed an issue that could cause an incorrect waypoint to be displayed for the mission "Hidden Journals".

Equipment

    *    Addressed the Pot'O'Gold shield to drop items correctly when the player is damaged while wearing it.
    *    Addressed audio from Booster and Adaptive shields not playing during co-op games.
    *    Addressed certain projectiles (such as rockets fired from a Tunguska) sometimes passing through objects instead of detonating on them.
    *    Addressed an issue causing some assault rifle barrels to give lower damage bonuses than intended.
    *    Addressed the Blood of Terramorphous and Blood of the Seraphs relics to no longer be capped at level 50.
    *    Addressed an issue causing item cards to sometimes show incorrect critical hit modifiers for weapons.
    *    Addressed an issue causing alignment of sights on certain pistols to be incorrect when zoomed in.
    *    Addressed the "Breath of the Seraphs" relic to scale above level 50.

Characters

    *    Addressed an issue where the Psycho could get stuck and not animate when killed in a certain way.
    *    Addressed an issue where client Psycho players would sometimes not play the fire breathing animation when activating Hellfire Halitosis and Buzz Axe Rampage at the same time.
    *    Addressed an issue that could cause clients playing as Psychos to retain the buzzaxe in their hands if the action skill ended while they were on a ladder.
    *    Addressed an exploit causing Mechromancer's Discord skill to stay active after respeccing.
    *    Addressed Zer0's Kunai skill stacking to higher damage amounts that intended under certain conditions.
    *    Addressed an issue that could cause the Gunzerker to have two weapons attached to his right hand when his action skill was deactivated in a certain way.
    *    Addressed an issue causing Psychos using the Raving Retribution skill to be chattier than intended.
    *    Addressed an issue where the Psycho would sometimes not be put into the down state when applying the "Redeem the Soul" skill.
    *    Removed some challenges Psycho players are unable to complete due to Krieg's heft.
    *    Addressed players using alternate control schemes being unable to perform certain actions such as the Psycho's dynamite toss or the Assassin's action skill melee.
    *    Addressed an issue causing the Psycho's Buzz Axe Bombardier skill to block stacks of Taste of Blood from accruing.
    *    Addressed an issue that could cause the Psycho's Hellfire Halitosis visual effects to persist indefinitely.
    *    Addressed the Reset Skill Tree prompt in customization stations showing incorrect totals for the Psycho.

August 13, 2013 Hot Fix

    *    (Tiny Tina DLC) Dragon Keep-themed character heads added to the Dice Chest item pool as rare loot. 

August 6, 2013 Hot Fixes

    *    Further corrected the alignment of holographic sights on pistols. 
    *    Summoning Deathtrap with "Sharing is Caring" enabled no longer causes a Turtle shield's health penalties to be applied twice. 
    *    Adjusted drop rates of unique items from Doc Mercy, Mad Dog, Savage Lee and McNally to be more consistent across all modes. 

July 24, 2013 Hot Fixes

    *    Corrected an issue with certain assault rifles not receiving the proper damage bonus from their barrel.
    *    Flynt now has a chance to drop the Tinderbox and other unique items.
    *    Addressed an issue where BNK-3R could get stuck and not be defeated.
    *    Corrected the alignment of holographic pistol sights.
    *    (Mr. Torgue DLC) Badassasarus now takes proper explosion damage from the Tunguska rocket launcher.
    *    (Tiny Tina DLC) Players that have accepted but not completed "Roll Insight" can now properly interact with Murderlin.
    *    (Tina Tiny DLC) Repositioned the boundary turrets in Unassuming Docks to prevent players from missing a critical area.
    *    Addressed a rare issue where players who did not complete the optional "Collect Slag Samples" objective would not properly spawn back into the Natural Selection Annex. 

July 9, 2013 Hot Fixes
 - (Tiny Tina DLC) Class alignment mods with "Good" in their name now properly increase reload speed.


  • Release Name: Borderlands.2.Update.v1.6.0.Incl.DLC-RELOADED
  • Size: 1.79 GB
  • Links: NFO
Download: FSHARE - 4SHARE - TENLUA - KiCKASSTORRENT - HDVNBits 
UPLOADED - PUTLOCKER - BiLLiONUPLOADS - HUGEFiLES - 180UPLOADS 
Password: http://kactus-games.blogspot.com

The King of Fighters XIII Update v1.1c-RELOADED











Update notes

- Includes alternative resolutions.







  • Release Name: The.King.of.Fighters.XIII.Update.v1.1c-RELOADED
  • Size: 6.89 MB
  • Links: NFO
Download: FSHARE - 4SHARE - TENLUA - KiCKASSTORRENT - HDVNBits 
UPLOADED - PUTLOCKER - BiLLiONUPLOADS - HUGEFiLES - 180UPLOADS 
Password: http://kactus-games.blogspot.com

ARMA 3 Update 1-WaLMaRT


Changelogs:

DATA

  • Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it
  • Many small Altis object positioning tweaks and other terrain fixes
  • Fixed: Flipped moon texture
  • The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
  • The light reflected by the moon has been made more realistic
  • Added: New runway parts for left and right airstrip on Altis
  • Runway lights have new models and configuration
  • Fixed: Darker runway at a distance and with overcast weather
  • Fixed: Ladder on hospital building has been reversed
  • Fixed: Blinking resolution LODs on signs
  • Configured power line wires to be destroyed along with power line towers
  • Animals should be avoiding roads more now
  • Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
  • Player tank driver can turn out, while commander is turned in
  • Civilian (and FIA) trucks have been revamped
  • Added: Ability to mount Marshall driver position from right side
  • Fixed: Slammer recoil
  • Added: T-100 recoil animation for main gun
  • T-100 commander optics features in line with OPFOR tracked vehicles
  • T-100 back armor made thinner
  • Improved handling of terminal ballistics on armored vehicles
  • More realistic water fording ability for tracked armor
  • Added compass and additional radars for copilot seats
  • Removed magic disappearance of rotor blades for some helicopters
  • AH-99 badly placed exhausts fixed
  • Adjusted position of Blackfoot pilot crosshair in HMD
  • Added stabilization for UAV optics
  • Fixed: Incorrect duplicate of get-in points for Speedboats
  • Fixed: Zooms of armed offroad gunner set to standard naked eye level
  • Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
  • Added missing backpacks for Mk6 weapon
  • Capacity tweaking for mortars, GMGs and HMGs (inventory)
  • Fixed: Animations of static weapons
  • Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
  • Fixed bombs of CAS UAVs
  • Re-balanced mine damage and overall mine usability
  • Tweaked: Pistol weights to match maximum soldier load count
  • Fixed: Negative friction of 120mm shells
  • Reticle materials for 3D scopes now glow in the dark
  • Fixed: Problem with 3D scope alpha sorting
  • Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.
  • Tweaked: Action menu priorities
  • Increased action priority for weapon assembly
  • Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
  • Fixed: Some groups spawned by Sites module had their skill set too high
  • Fixed: CAS bombing issues in Supports Module
  • Fixed: Rare occurrence of undefined variable for civilian randomization scripts
  • Fixed: Game sometimes got stuck in loading screen after respawn 
  • Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly
  • Fixed: Modules were not executed in the right order on server
  • Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
  • Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.
  • Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist
  • Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable 
  • Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
  • Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state 
  • Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer
  • Fixed: BIS_fnc_sandStorm was using incorrect particle texture 
  • Added: Delay before respawn menu is applied only when player is simulated
  • Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
  • Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
  • Fixed: Debug console was not available for logged admins
  • Fixed: Respawn display sometimes didn't close once player respawned
  • Fixed: Advanced hints save / load issue
  • Added: BIS_fnc_countdown - allows setting and managing countdown
  • Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
  • New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
  • Fixed: Notifications are no longer displayed after player dies in singleplayer missions
  • Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
  • Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing
  • BLUFOR soldiers are now able to switch textures via setObjectTexture
  • CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
  • Less pronounced character lip sync animations
  • Fixed: Several inventory capacity issues
  • Fixed: OPFOR pilots ammo load
  • Fixed: Guerrilla Rifleman AT backpack load out
  • Fixed: Guerrilla Engineer bag type
  • Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
  • Minor fix in BLUFOR repair specialist chest rig
  • Added: New icon for BLUFOR chest rig
  • Added: New icons for Guerrilla uniform types
  • Added side-specific textures and pictures for mortar bags
  • Introduced mass difference between normal and light helmets
  • Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
  • Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
  • Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
  • Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
  • Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
  • Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
  • Rolling credits now end after finishing and a short timeout
  • Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor
  • Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
  • Fixed: Respawn position selection list was blinking
  • Fixed: Tile effects were interactive, stealing mouse focus
  • Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles
  • Removed: Showcase Night radio at the enemy camp
  • Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
  • Tweaked: Showcase Night boat driver now has a beanie hat
  • Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
  • Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
  • Tweaked: Showcase Night enemies now play ambient animations
  • Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
  • Fixed: Showcase Night random patrols had skill of 1, now it's 0.4
  • Fixed: Showcase Night soldier leaning on the lighthouse was going through it
  • Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)
  • New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
  • Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
  • Fixed: Defend Syrta character classes had wrong backpack
  • Fixed: Defend Syrta CSAT AA class had wrong backpack
  • Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
  • Tweaked: Civilian vehicles are now unlocked in MP scenarios
  • Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
  • Tweaked: Tanks should now only spawn on last zone (MP)
  • New: Added Spotter and Sniper load outs on the last objective (MP)
  • Changed: Defend Syrta now has disabled AI by default
  • Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally
  • Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
  • Music has been reorganized to new class names, old ones are kept for compatibility
  • Main menu music track fix (different version of same track)
  • British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
  • Removed occasional animation glitch after Team Switch
  • Digital Deluxe Edition: Tactical Guide updated with various tweaks
  • Digital Deluxe Edition: Map updated with higher resolution


ENGINE

  • Many AI tweaks and fixes
  • Enabled blood when Korean language is selected
  • Improved: Tank collisions / flipping
  • epeImpulseDamageCoef parameter can now be changed for any vehicle
  • AI drivers are now better able to navigate out of obstacle and unstuck themselves
  • New possibility to turn off adaptive crosshair in options
  • Fixed: Favorite sessions in LAN view
  • Increased the limit of shown servers in the server browser from 500 to 10000
  • Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them
  • Fixed: Country detection in MP
  • Crouch (toggle) now works correctly for launchers
  • Fixed: Aiming while holding 'sprint' key and not moving
  • Removed zoom warp (by using sprint while in optics)
  • Fixed: More strange zoom while sprinting with fatigue removed
  • NRemoved strange zoom when aiming while trying to sprint with high fatigue
  • Improved: Helicopter dropping like a stone when AA hits them
  • Fixed: Crash when player engages in conversation and has no topic
  • Added: Random angular velocity for dropped weapons in ragdoll
  • Fixed: DnD with container on soldier's container tab caused wrong behavior
  • Fixed: DnD with container on soldier's linked backpack caused wrong behavior
  • Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
  • Fixed: Bag disappearance and duplication
  • Fixed: Gear shows no magazines except handguns
  • removeWeapon can also unlink assigned items now
  • Fixed: Command removeBackpack
  • Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed 
  • Fixed: Action Drop Backpack was not working
  • The Men category is now properly sorted in the unit dialog in editor
  • Fixed: saveStatus and loadStatus commands did not work
  • Fixed: CheckCursorActionTarget performance
  • Skybox lighting is now done per-pixel
  • New scripting commands for getting and setting identity parameters
  • New scripting command for getting fog parameters (fogParams)
  • Added parameter turretCanSee config parameter to distinguish usability of compass for copilots

  • Release Name: ARMA.3.Update.1-WaLMaRT
  • Size: 7.69 GB
  • Links: NFO
Download: FSHARE - 4SHARE - TENLUA - KiCKASSTORRENT - HDVNBits 
UPLOADED - PUTLOCKER - BiLLiONUPLOADS - HUGEFiLES - 180UPLOADS 
Password: http://kactus-games.blogspot.com

Day One Garrys Incident Update 1 to 5-WaLMaRT




New update is now available : 27-09-2013 - 3

- Fix a glitch in the temple

A new update is now available : 27-09-2013 - 2

- Add 2 new graphic options with the VSYNC and HighResTexture
- Fix quest in the Maze

A new update is now available : 27-09-2013

- Add 14 resolution settings
- Add unlimited reload at the Altar
- Fix the invisible wall in the temple

A major update is now available : 26-09-2013 - 2

- We have added 11 graphics option in the menu
- Fix for the pickup system
- Fix panther quest
- Add auto save after missions

An update is now available : 26-09-2013

- We have improved the pickup system
- We have improved the Stealth Kill system
- We have fix some issue in quest

  • Release Name: Day.One.Garrys.Incident.Update.1.to.5-WaLMaRT
  • Size: 1.47 GB
  • Links: NFO
Download: FSHARE - 4SHARE - TENLUA - KiCKASSTORRENT - HDVNBits 
UPLOADED - PUTLOCKER - BiLLiONUPLOADS - HUGEFiLES - 180UPLOADS 
Password: http://kactus-games.blogspot.com
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